| 1 | # -*- coding: utf-8 -*- |
|---|
| 2 | |
|---|
| 3 | """ Panohead remote control. |
|---|
| 4 | |
|---|
| 5 | License |
|---|
| 6 | ======= |
|---|
| 7 | |
|---|
| 8 | - B{papywizard} (U{http://trac.gbiloba.org/papywizard}) is Copyright: |
|---|
| 9 | - (C) 2007-2009 Frédéric Mantegazza |
|---|
| 10 | |
|---|
| 11 | This software is governed by the B{CeCILL} license under French law and |
|---|
| 12 | abiding by the rules of distribution of free software. You can use, |
|---|
| 13 | modify and/or redistribute the software under the terms of the CeCILL |
|---|
| 14 | license as circulated by CEA, CNRS and INRIA at the following URL |
|---|
| 15 | U{http://www.cecill.info}. |
|---|
| 16 | |
|---|
| 17 | As a counterpart to the access to the source code and rights to copy, |
|---|
| 18 | modify and redistribute granted by the license, users are provided only |
|---|
| 19 | with a limited warranty and the software's author, the holder of the |
|---|
| 20 | economic rights, and the successive licensors have only limited |
|---|
| 21 | liability. |
|---|
| 22 | |
|---|
| 23 | In this respect, the user's attention is drawn to the risks associated |
|---|
| 24 | with loading, using, modifying and/or developing or reproducing the |
|---|
| 25 | software by the user in light of its specific status of free software, |
|---|
| 26 | that may mean that it is complicated to manipulate, and that also |
|---|
| 27 | therefore means that it is reserved for developers and experienced |
|---|
| 28 | professionals having in-depth computer knowledge. Users are therefore |
|---|
| 29 | encouraged to load and test the software's suitability as regards their |
|---|
| 30 | requirements in conditions enabling the security of their systems and/or |
|---|
| 31 | data to be ensured and, more generally, to use and operate it in the |
|---|
| 32 | same conditions as regards security. |
|---|
| 33 | |
|---|
| 34 | The fact that you are presently reading this means that you have had |
|---|
| 35 | knowledge of the CeCILL license and that you accept its terms. |
|---|
| 36 | |
|---|
| 37 | Module purpose |
|---|
| 38 | ============== |
|---|
| 39 | |
|---|
| 40 | Graphical toolkit controller |
|---|
| 41 | |
|---|
| 42 | Implements |
|---|
| 43 | ========== |
|---|
| 44 | |
|---|
| 45 | - ShootController |
|---|
| 46 | |
|---|
| 47 | @author: Frédéric Mantegazza |
|---|
| 48 | @copyright: (C) 2007-2009 Frédéric Mantegazza |
|---|
| 49 | @license: CeCILL |
|---|
| 50 | """ |
|---|
| 51 | |
|---|
| 52 | __revision__ = "$Id$" |
|---|
| 53 | |
|---|
| 54 | import sys |
|---|
| 55 | import os.path |
|---|
| 56 | import time |
|---|
| 57 | import threading |
|---|
| 58 | |
|---|
| 59 | from PyQt4 import QtCore, QtGui |
|---|
| 60 | |
|---|
| 61 | from papywizard.common.loggingServices import Logger |
|---|
| 62 | from papywizard.common.helpers import sToHmsAsStr |
|---|
| 63 | from papywizard.common.configManager import ConfigManager |
|---|
| 64 | from papywizard.controller.abstractController import AbstractModalDialogController |
|---|
| 65 | from papywizard.controller.configController import ConfigController |
|---|
| 66 | from papywizard.controller.spy import Spy |
|---|
| 67 | from papywizard.view.shootingScene import ShootingView, MosaicShootingScene, PresetShootingScene |
|---|
| 68 | |
|---|
| 69 | |
|---|
| 70 | class ShootController(AbstractModalDialogController): |
|---|
| 71 | """ Shoot controller object. |
|---|
| 72 | """ |
|---|
| 73 | def _init(self): |
|---|
| 74 | self._uiFile = "shootDialog.ui" |
|---|
| 75 | |
|---|
| 76 | self.__keyPressedDict = {'Right': False, |
|---|
| 77 | 'Left': False, |
|---|
| 78 | 'Up': False, |
|---|
| 79 | 'Down': False, |
|---|
| 80 | } |
|---|
| 81 | self.__key = {'Right': QtCore.Qt.Key_Right, |
|---|
| 82 | 'Left': QtCore.Qt.Key_Left, |
|---|
| 83 | 'Up': QtCore.Qt.Key_Up, |
|---|
| 84 | 'Down': QtCore.Qt.Key_Down, |
|---|
| 85 | 'Return': QtCore.Qt.Key_Return, |
|---|
| 86 | 'Escape': QtCore.Qt.Key_Escape |
|---|
| 87 | } |
|---|
| 88 | |
|---|
| 89 | self.__thread = None |
|---|
| 90 | self.__shootingElapseTimer = QtCore.QTimer() |
|---|
| 91 | QtCore.QCoreApplication.connect(self.__shootingElapseTimer, QtCore.SIGNAL("timeout()"), self.__updateShootingElapsedTime) |
|---|
| 92 | |
|---|
| 93 | def _initWidgets(self): |
|---|
| 94 | |
|---|
| 95 | # Let the dialog be managed as a window so it can |
|---|
| 96 | # be displayed fullscreen on Nokia N8x0 devices |
|---|
| 97 | self._view.setWindowFlags(QtCore.Qt.Window) |
|---|
| 98 | |
|---|
| 99 | if self._model.timerRepeatEnable: |
|---|
| 100 | self._view.repeatLabel.setText("--/%d" % self._model.timerRepeat) |
|---|
| 101 | else: |
|---|
| 102 | self._view.repeatLabel.setText("") |
|---|
| 103 | |
|---|
| 104 | # Init text view |
|---|
| 105 | self._view.currentIndexLabel.setText("--/%d" % self._model.scan.totalNbPicts) |
|---|
| 106 | self._view.nextIndexLabel.setText("--/%d" % self._model.scan.totalNbPicts) |
|---|
| 107 | if self._model.mode == 'mosaic': |
|---|
| 108 | self._view.yawCurrentIndexLabel.setText("--/%d" % self._model.mosaic.yawNbPicts) |
|---|
| 109 | self._view.pitchCurrentIndexLabel.setText("--/%d" % self._model.mosaic.pitchNbPicts) |
|---|
| 110 | self._view.yawNextIndexLabel.setText("--/%d" % self._model.mosaic.yawNbPicts) |
|---|
| 111 | self._view.pitchNextIndexLabel.setText("--/%d" % self._model.mosaic.pitchNbPicts) |
|---|
| 112 | else: |
|---|
| 113 | self._view.yawCurrentIndexLabel.setText("--") |
|---|
| 114 | self._view.pitchCurrentIndexLabel.setText("--") |
|---|
| 115 | self._view.yawNextIndexLabel.setText("--") |
|---|
| 116 | self._view.pitchNextIndexLabel.setText("--") |
|---|
| 117 | |
|---|
| 118 | # Create graphical shooting view and scene |
|---|
| 119 | self._view.shootingGraphicsView = ShootingView() |
|---|
| 120 | self._view.shootingStackedWidget.insertWidget(0, self._view.shootingGraphicsView) |
|---|
| 121 | self._view.shootingStackedWidget.setCurrentIndex(0) |
|---|
| 122 | if self._model.mode == 'mosaic': # Use a factory |
|---|
| 123 | self.__shootingScene = MosaicShootingScene(self._model.mosaic.yawStart, self._model.mosaic.yawEnd, |
|---|
| 124 | self._model.mosaic.pitchStart, self._model.mosaic.pitchEnd, |
|---|
| 125 | self._model.mosaic.yawFov, self._model.mosaic.pitchFov, |
|---|
| 126 | self._model.camera.getYawFov(self._model.cameraOrientation), |
|---|
| 127 | self._model.camera.getPitchFov(self._model.cameraOrientation)) |
|---|
| 128 | |
|---|
| 129 | else: |
|---|
| 130 | self.__shootingScene = PresetShootingScene(0, 360, |
|---|
| 131 | -90, 90, |
|---|
| 132 | 360, 180, |
|---|
| 133 | 60, |
|---|
| 134 | 60) |
|---|
| 135 | |
|---|
| 136 | # Assign shooting scene to view |
|---|
| 137 | self._view.shootingGraphicsView.setScene(self.__shootingScene) |
|---|
| 138 | |
|---|
| 139 | # Populate shooting scene with preview positions |
|---|
| 140 | self._model.scan.generatePositions() |
|---|
| 141 | while True: |
|---|
| 142 | try: |
|---|
| 143 | index, (yaw, pitch) = self._model.scan.getCurrentPosition() |
|---|
| 144 | if isinstance(index, tuple): |
|---|
| 145 | index, yawIndex, pitchIndex = index |
|---|
| 146 | self.__shootingScene.addPicture(index, yaw, pitch, 'preview') |
|---|
| 147 | self._model.scan.index += 1 |
|---|
| 148 | except IndexError: |
|---|
| 149 | Logger().exception("ShootController._initWidgets()", debug=True) |
|---|
| 150 | break |
|---|
| 151 | |
|---|
| 152 | # Connect picture clicked signal |
|---|
| 153 | self.__shootingScene.pictureClicked.connect(self.__onPictureClicked) |
|---|
| 154 | |
|---|
| 155 | # Refresh head position |
|---|
| 156 | yaw, pitch = self._model.hardware.readPosition() |
|---|
| 157 | self.__shootingScene.setHeadPosition(yaw, pitch) |
|---|
| 158 | |
|---|
| 159 | # Select next picture position |
|---|
| 160 | self.__shootingScene.selectNextPicture(1) |
|---|
| 161 | |
|---|
| 162 | # Keyboard behaviour |
|---|
| 163 | self._view.grabKeyboard() |
|---|
| 164 | |
|---|
| 165 | def _connectQtSignals(self): |
|---|
| 166 | super(ShootController, self)._connectQtSignals() |
|---|
| 167 | |
|---|
| 168 | self.connect(self._view.shootingStackPushButton, QtCore.SIGNAL("toggled(bool)"), self.__onShootingStackPushButtonToggled) |
|---|
| 169 | self.connect(self._view.rewindPushButton, QtCore.SIGNAL("clicked()"), self.__onRewindPushButtonClicked) |
|---|
| 170 | self.connect(self._view.forwardPushButton, QtCore.SIGNAL("clicked()"), self.__onForwardPushButtonClicked) |
|---|
| 171 | |
|---|
| 172 | self.connect(self._view.dataPushButton, QtCore.SIGNAL("clicked()"), self.__onDataPushButtonClicked) |
|---|
| 173 | self.connect(self._view.timerPushButton, QtCore.SIGNAL("clicked()"), self.__onTimerPushButtonClicked) |
|---|
| 174 | self.connect(self._view.stepByStepPushButton, QtCore.SIGNAL("toggled(bool)"), self.__onStepByStepPushButtonToggled) |
|---|
| 175 | |
|---|
| 176 | self.connect(self._view.startPushButton, QtCore.SIGNAL("clicked()"), self.__onStartPushButtonClicked) |
|---|
| 177 | self.connect(self._view.pauseResumePushButton, QtCore.SIGNAL("clicked()"), self.__onPauseResumePushButtonClicked) |
|---|
| 178 | self.connect(self._view.stopPushButton, QtCore.SIGNAL("clicked()"), self.__onStopPushButtonClicked) |
|---|
| 179 | |
|---|
| 180 | def _connectSignals(self): |
|---|
| 181 | self.connect(Spy(), QtCore.SIGNAL("newPosition"), self.__refreshPos, QtCore.Qt.BlockingQueuedConnection) |
|---|
| 182 | self.connect(self._model, QtCore.SIGNAL("started"), self.__shootingStarted) |
|---|
| 183 | self.connect(self._model, QtCore.SIGNAL("paused"), self.__shootingPaused) |
|---|
| 184 | self.connect(self._model, QtCore.SIGNAL("resumed"), self.__shootingResumed) |
|---|
| 185 | self.connect(self._model, QtCore.SIGNAL("stopped"), self.__shootingStopped) |
|---|
| 186 | self.connect(self._model, QtCore.SIGNAL("waiting"), self.__shootingWaiting) |
|---|
| 187 | self.connect(self._model, QtCore.SIGNAL("progress"), self.__shootingProgress) |
|---|
| 188 | self.connect(self._model, QtCore.SIGNAL("repeat"), self.__shootingRepeat) |
|---|
| 189 | self.connect(self._model, QtCore.SIGNAL("update"), self.__shootingUpdate) |
|---|
| 190 | self.connect(self._model, QtCore.SIGNAL("sequence"), self.__shootingSequence) |
|---|
| 191 | |
|---|
| 192 | self._view.keyPressEvent = self.__onKeyPressed |
|---|
| 193 | self._view.keyReleaseEvent = self.__onKeyReleased |
|---|
| 194 | |
|---|
| 195 | def _disconnectSignals(self): |
|---|
| 196 | self.disconnect(Spy(), QtCore.SIGNAL("newPosition"), self.__refreshPos) |
|---|
| 197 | self.disconnect(self._model, QtCore.SIGNAL("started"), self.__shootingStarted) |
|---|
| 198 | self.disconnect(self._model, QtCore.SIGNAL("paused"), self.__shootingPaused) |
|---|
| 199 | self.disconnect(self._model, QtCore.SIGNAL("resumed"), self.__shootingResumed) |
|---|
| 200 | self.disconnect(self._model, QtCore.SIGNAL("stopped"), self.__shootingStopped) |
|---|
| 201 | self.disconnect(self._model, QtCore.SIGNAL("waiting"), self.__shootingWaiting) |
|---|
| 202 | self.disconnect(self._model, QtCore.SIGNAL("progress"), self.__shootingProgress) |
|---|
| 203 | self.disconnect(self._model, QtCore.SIGNAL("repeat"), self.__shootingRepeat) |
|---|
| 204 | self.disconnect(self._model, QtCore.SIGNAL("update"), self.__shootingUpdate) |
|---|
| 205 | self.disconnect(self._model, QtCore.SIGNAL("sequence"), self.__shootingSequence) |
|---|
| 206 | |
|---|
| 207 | # Callbacks Qt |
|---|
| 208 | def _onCloseEvent(self, event): |
|---|
| 209 | Logger().trace("ShootController._onCloseEvent()") |
|---|
| 210 | if not self._model.isShooting(): |
|---|
| 211 | self.shutdown() |
|---|
| 212 | event.accept() |
|---|
| 213 | else: |
|---|
| 214 | event.ignore() |
|---|
| 215 | |
|---|
| 216 | def __onKeyPressed(self, event): |
|---|
| 217 | #Logger().debug("MainController.__onKeyPressed(): key='%s" % event.key()) |
|---|
| 218 | |
|---|
| 219 | # 'Right' key |
|---|
| 220 | if event.key() == self.__key['Right']: |
|---|
| 221 | if not self.__keyPressedDict['Right'] and not self.__keyPressedDict['Left']: |
|---|
| 222 | if self._model.isPaused(): |
|---|
| 223 | Logger().debug("MainController.__onKeyPressed(): 'Right' key pressed; forward shooting position") |
|---|
| 224 | self.__keyPressedDict['Right'] = True |
|---|
| 225 | self.__forwardShootingPosition() |
|---|
| 226 | event.ignore() |
|---|
| 227 | |
|---|
| 228 | # 'Left' key |
|---|
| 229 | elif event.key() == self.__key['Left']: |
|---|
| 230 | if not self.__keyPressedDict['Left'] and not self.__keyPressedDict['Right']: |
|---|
| 231 | if self._model.isPaused(): |
|---|
| 232 | Logger().debug("MainController.__onKeyPressed(): 'Left' key pressed; rewind shooting position") |
|---|
| 233 | self.__keyPressedDict['Left'] = True |
|---|
| 234 | self.__rewindShootingPosition() |
|---|
| 235 | event.ignore() |
|---|
| 236 | |
|---|
| 237 | # 'Up' key |
|---|
| 238 | elif event.key() == self.__key['Up']: |
|---|
| 239 | if not self.__keyPressedDict['Up'] and not self.__keyPressedDict['Down']: |
|---|
| 240 | if self._model.isPaused(): |
|---|
| 241 | Logger().debug("MainController.__onKeyPressed(): 'Up' key pressed; rewind shooting position") |
|---|
| 242 | self.__keyPressedDict['Up'] = True |
|---|
| 243 | self.__rewindShootingPosition() |
|---|
| 244 | event.ignore() |
|---|
| 245 | |
|---|
| 246 | # 'Down' key |
|---|
| 247 | elif event.key() == self.__key['Down']: |
|---|
| 248 | if not self.__keyPressedDict['Down'] and not self.__keyPressedDict['Up']: |
|---|
| 249 | if self._model.isPaused(): |
|---|
| 250 | Logger().debug("MainController.__onKeyPressed(): 'Down' key pressed; forward shooting position") |
|---|
| 251 | self.__keyPressedDict['Down'] = True |
|---|
| 252 | self.__forwardShootingPosition() |
|---|
| 253 | event.ignore() |
|---|
| 254 | |
|---|
| 255 | # 'Return' key |
|---|
| 256 | if event.key() == self.__key['Return']: |
|---|
| 257 | Logger().debug("shootController.__onKeyPressed(): 'Return' key pressed") |
|---|
| 258 | |
|---|
| 259 | # Pressing 'Return' while not shooting starts shooting |
|---|
| 260 | if not self._model.isShooting(): |
|---|
| 261 | Logger().debug("shootController.__onKeyPressed(): start shooting") |
|---|
| 262 | self.__startShooting() |
|---|
| 263 | |
|---|
| 264 | # Pressing 'Return' while shooting... |
|---|
| 265 | else: |
|---|
| 266 | |
|---|
| 267 | # ...and not paused pauses shooting |
|---|
| 268 | if not self._model.isPaused(): |
|---|
| 269 | Logger().debug("shootController.__onKeyPressed(): pause shooting") |
|---|
| 270 | self.__pauseShooting() |
|---|
| 271 | |
|---|
| 272 | #... and paused resumes shooting |
|---|
| 273 | else: |
|---|
| 274 | Logger().debug("shootController.__onKeyPressed(): resume shooting") |
|---|
| 275 | self.__resumeShooting() |
|---|
| 276 | event.ignore() |
|---|
| 277 | |
|---|
| 278 | # 'Escape' key |
|---|
| 279 | elif event.key() == self.__key['Escape']: |
|---|
| 280 | Logger().debug("shootController.__onKeyPressed(): 'Escape' key pressed") |
|---|
| 281 | |
|---|
| 282 | # Pressing 'Escape' while not shooting exit shoot dialog |
|---|
| 283 | if not self._model.isShooting(): |
|---|
| 284 | Logger().debug("shootController.__onKeyPressed(): close shooting dialog") |
|---|
| 285 | self._view.reject() |
|---|
| 286 | |
|---|
| 287 | # Pressing 'Escape' while shooting stops shooting |
|---|
| 288 | else: |
|---|
| 289 | Logger().debug("shootController.__onKeyPressed(): stop shooting") |
|---|
| 290 | self.__stopShooting() |
|---|
| 291 | event.ignore() |
|---|
| 292 | |
|---|
| 293 | else: |
|---|
| 294 | event.accept() |
|---|
| 295 | |
|---|
| 296 | def __onKeyReleased(self, event): |
|---|
| 297 | #Logger().debug("MainController.__onKeyReleased(): key='%s" % event.key()) |
|---|
| 298 | |
|---|
| 299 | # 'Right' key |
|---|
| 300 | if event.key() == self.__key['Right']: |
|---|
| 301 | if self.__keyPressedDict['Right']: |
|---|
| 302 | Logger().debug("MainController.__onKeyReleased(): 'Right' key released") |
|---|
| 303 | self.__keyPressedDict['Right'] = False |
|---|
| 304 | event.ignore() |
|---|
| 305 | |
|---|
| 306 | # 'Left' key |
|---|
| 307 | if event.key() == self.__key['Left']: |
|---|
| 308 | if self.__keyPressedDict['Left']: |
|---|
| 309 | Logger().debug("MainController.__onKeyReleased(): 'Left' key released") |
|---|
| 310 | self.__keyPressedDict['Left'] = False |
|---|
| 311 | event.ignore() |
|---|
| 312 | |
|---|
| 313 | # 'Up' key |
|---|
| 314 | if event.key() == self.__key['Up']: |
|---|
| 315 | if self.__keyPressedDict['Up']: |
|---|
| 316 | Logger().debug("MainController.__onKeyReleased(): 'Up' key released;") |
|---|
| 317 | self.__keyPressedDict['Up'] = False |
|---|
| 318 | event.ignore() |
|---|
| 319 | |
|---|
| 320 | # 'Down' key |
|---|
| 321 | if event.key() == self.__key['Down']: |
|---|
| 322 | if self.__keyPressedDict['Down']: |
|---|
| 323 | Logger().debug("MainController.__onKeyReleased(): 'Down' key released;") |
|---|
| 324 | self.__keyPressedDict['Down'] = False |
|---|
| 325 | event.ignore() |
|---|
| 326 | |
|---|
| 327 | else: |
|---|
| 328 | event.accept() |
|---|
| 329 | |
|---|
| 330 | def __onMotionNotify(self, widget, event): |
|---|
| 331 | #Logger().trace("ShootController.__onMotionNotify()") |
|---|
| 332 | if self._model.isPaused(): |
|---|
| 333 | if event.is_hint: |
|---|
| 334 | Logger().trace("ShootController.__onMotionNotify(): is_hint") |
|---|
| 335 | x, y, state = event.window.get_pointer() |
|---|
| 336 | else: |
|---|
| 337 | x = event.x |
|---|
| 338 | y = event.y |
|---|
| 339 | state = event.state |
|---|
| 340 | |
|---|
| 341 | if state & gtk.gdk.BUTTON1_MASK: |
|---|
| 342 | Logger().debug("ShootController.__onMotionNotify(): drag x=%d, y=%d" % (x, y)) |
|---|
| 343 | |
|---|
| 344 | def __onShootingStackPushButtonToggled(self, checked): |
|---|
| 345 | Logger().trace("ShootController.__onShootingStackPushButtonToggled()") |
|---|
| 346 | if checked: |
|---|
| 347 | self._view.shootingStackedWidget.setCurrentIndex(1) |
|---|
| 348 | else: |
|---|
| 349 | self._view.shootingStackedWidget.setCurrentIndex(0) |
|---|
| 350 | |
|---|
| 351 | def __onRewindPushButtonClicked(self): |
|---|
| 352 | Logger().trace("ShootController.__onRewindPushButtonClicked()") |
|---|
| 353 | self.__rewindShootingPosition() |
|---|
| 354 | |
|---|
| 355 | def __onForwardPushButtonClicked(self): |
|---|
| 356 | Logger().trace("ShootController.__onForwardPushButtonClicked()") |
|---|
| 357 | self.__forwardShootingPosition() |
|---|
| 358 | |
|---|
| 359 | def __onDataPushButtonClicked(self): |
|---|
| 360 | Logger().trace("ShootController.__onDataPushButtonClicked()") |
|---|
| 361 | controller = ConfigController(self, self._model) |
|---|
| 362 | controller.selectTab(5, disable=True) |
|---|
| 363 | response = controller.exec_() |
|---|
| 364 | self.refreshView() |
|---|
| 365 | |
|---|
| 366 | def __onTimerPushButtonClicked(self): |
|---|
| 367 | Logger().trace("ShootController.__onTimerPushButtonClicked()") |
|---|
| 368 | controller = ConfigController(self, self._model) |
|---|
| 369 | controller.selectTab(6, disable=True) |
|---|
| 370 | response = controller.exec_() |
|---|
| 371 | if self._model.timerRepeatEnable: |
|---|
| 372 | self._view.repeatLabel.setText("--/%d" % self._model.timerRepeat) |
|---|
| 373 | else: |
|---|
| 374 | self._view.repeatLabel.setText("") |
|---|
| 375 | self.refreshView() |
|---|
| 376 | |
|---|
| 377 | def __onStepByStepPushButtonToggled(self, checked): |
|---|
| 378 | Logger().trace("ShootController.__onStepByStepPushButtonToggled()") |
|---|
| 379 | self._model.setStepByStep(checked) |
|---|
| 380 | if checked: |
|---|
| 381 | self._view.stepByStepPushButton.setIcon(QtGui.QIcon(":/icons/button_ok.png")) |
|---|
| 382 | else: |
|---|
| 383 | self._view.stepByStepPushButton.setIcon(QtGui.QIcon(":/icons/button_cancel.png")) |
|---|
| 384 | |
|---|
| 385 | def __onStartPushButtonClicked(self): |
|---|
| 386 | Logger().trace("ShootController.__startPushButtonClicked()") |
|---|
| 387 | self.__startShooting() |
|---|
| 388 | |
|---|
| 389 | def __onPauseResumePushButtonClicked(self): |
|---|
| 390 | Logger().trace("ShootController.__onPauseResumePushButtonClicked()") |
|---|
| 391 | if self._model.isShooting(): # Should always be true here, but... |
|---|
| 392 | if not self._model.isPaused(): |
|---|
| 393 | self.__pauseShooting() # Not used |
|---|
| 394 | else: |
|---|
| 395 | self.__resumeShooting() |
|---|
| 396 | |
|---|
| 397 | def __onStopPushButtonClicked(self): |
|---|
| 398 | Logger().trace("ShootController.__stopPushButtonClicked()") |
|---|
| 399 | self.__stopShooting() |
|---|
| 400 | |
|---|
| 401 | def __onDonePushButtonClicked(self): |
|---|
| 402 | Logger().trace("ShootController.__onDonePushButtonClicked()") |
|---|
| 403 | self.shutdown() |
|---|
| 404 | |
|---|
| 405 | def __onPictureClicked(self, index): |
|---|
| 406 | Logger().trace("ShootController.__onPictureClicked(): index=%d" % index) |
|---|
| 407 | if self._model.isPaused(): |
|---|
| 408 | self._model.scan.index = index |
|---|
| 409 | self.__refreshNextPosition() |
|---|
| 410 | self._model.forceNewPosition() |
|---|
| 411 | |
|---|
| 412 | def __updateShootingElapsedTime(self): |
|---|
| 413 | #Logger().trace("ShootController.__updateShootingElapsedTime()") |
|---|
| 414 | if self._model.isShooting(): |
|---|
| 415 | shootingTime, elapsedTime = self._model.getShootingElapsedTime() |
|---|
| 416 | self._view.shootingTimeLabel.setText("%s" % sToHmsAsStr(shootingTime)) |
|---|
| 417 | self._view.elapsedTimeLabel.setText("%s" % sToHmsAsStr(elapsedTime)) |
|---|
| 418 | else: |
|---|
| 419 | self.__shootingElapseTimer.stop() |
|---|
| 420 | |
|---|
| 421 | # Callback model |
|---|
| 422 | def __shootingStarted(self): |
|---|
| 423 | Logger().trace("ShootController.__shootingStarted()") |
|---|
| 424 | self.__shootingScene.clear() |
|---|
| 425 | self._view.shootingProgressBar.setValue(0) |
|---|
| 426 | self._view.totalProgressBar.setValue(0) |
|---|
| 427 | if self._model.timerRepeatEnable: |
|---|
| 428 | self._view.repeatLabel.setText("--/%d" % self._model.timerRepeat) |
|---|
| 429 | else: |
|---|
| 430 | self._view.repeatLabel.setText("") |
|---|
| 431 | self._view.shootingTimeLabel.setText("00:00:00") |
|---|
| 432 | self._view.elapsedTimeLabel.setText("00:00:00") |
|---|
| 433 | self._view.currentIndexLabel.setText("--/%d" % self._model.scan.totalNbPicts) |
|---|
| 434 | self._view.nextIndexLabel.setText("--/%d" % self._model.scan.totalNbPicts) |
|---|
| 435 | if self._model.mode == 'mosaic': |
|---|
| 436 | self._view.yawCurrentIndexLabel.setText("--/%d" % self._model.mosaic.yawNbPicts) |
|---|
| 437 | self._view.pitchCurrentIndexLabel.setText("--/%d" % self._model.mosaic.pitchNbPicts) |
|---|
| 438 | self._view.yawNextIndexLabel.setText("--/%d" % self._model.mosaic.yawNbPicts) |
|---|
| 439 | self._view.pitchNextIndexLabel.setText("--/%d" % self._model.mosaic.pitchNbPicts) |
|---|
| 440 | else: |
|---|
| 441 | self._view.yawCurrentIndexLabel.setText("--") |
|---|
| 442 | self._view.pitchCurrentIndexLabel.setText("--") |
|---|
| 443 | self._view.yawNextIndexLabel.setText("--") |
|---|
| 444 | self._view.pitchNextIndexLabel.setText("--") |
|---|
| 445 | self._view.dataPushButton.setEnabled(False) |
|---|
| 446 | self._view.timerPushButton.setEnabled(False) |
|---|
| 447 | self._view.startPushButton.setEnabled(False) |
|---|
| 448 | self._view.pauseResumePushButton.setEnabled(True) |
|---|
| 449 | self._view.stopPushButton.setEnabled(True) |
|---|
| 450 | self._view.buttonBox.setEnabled(False) |
|---|
| 451 | self._view.rewindPushButton.setEnabled(False) |
|---|
| 452 | self._view.forwardPushButton.setEnabled(False) |
|---|
| 453 | self.__shootingElapseTimer.start(1000) |
|---|
| 454 | |
|---|
| 455 | def __shootingPaused(self): |
|---|
| 456 | Logger().trace("ShootController.__shootingPaused()") |
|---|
| 457 | self._view.pauseResumePushButton.setEnabled(True) |
|---|
| 458 | self._view.pauseResumePushButton.setText(_("Resume")) |
|---|
| 459 | self._view.rewindPushButton.setEnabled(True) |
|---|
| 460 | self._view.forwardPushButton.setEnabled(True) |
|---|
| 461 | self._view.sequenceLabel.setText(_("Paused")) |
|---|
| 462 | self._view.textNextLabel.setEnabled(True) |
|---|
| 463 | self._view.nextIndexLabel.setEnabled(True) |
|---|
| 464 | self._view.yawNextIndexLabel.setEnabled(True) |
|---|
| 465 | self._view.pitchNextIndexLabel.setEnabled(True) |
|---|
| 466 | |
|---|
| 467 | def __shootingResumed(self): |
|---|
| 468 | Logger().trace("ShootController.__shootingResumed()") |
|---|
| 469 | self._view.pauseResumePushButton.setText(_("Pause")) |
|---|
| 470 | self._view.rewindPushButton.setEnabled(False) |
|---|
| 471 | self._view.forwardPushButton.setEnabled(False) |
|---|
| 472 | self._view.textNextLabel.setEnabled(False) |
|---|
| 473 | self._view.nextIndexLabel.setEnabled(False) |
|---|
| 474 | self._view.yawNextIndexLabel.setEnabled(False) |
|---|
| 475 | self._view.pitchNextIndexLabel.setEnabled(False) |
|---|
| 476 | |
|---|
| 477 | def __shootingStopped(self, status): |
|---|
| 478 | Logger().debug("ShootController.__shootingStopped(): status=%s" % status) |
|---|
| 479 | if status == 'ok': |
|---|
| 480 | self._view.sequenceLabel.setText( _("Finished")) |
|---|
| 481 | elif status == 'cancel': |
|---|
| 482 | self._view.sequenceLabel.setText(_("Canceled")) |
|---|
| 483 | elif status == 'fail': |
|---|
| 484 | self._view.sequenceLabel.setText(_("Failed")) |
|---|
| 485 | self._view.dataPushButton.setEnabled(True) |
|---|
| 486 | self._view.timerPushButton.setEnabled(True) |
|---|
| 487 | self._view.startPushButton.setEnabled(True) |
|---|
| 488 | self._view.pauseResumePushButton.setEnabled(False) |
|---|
| 489 | self._view.stopPushButton.setEnabled(False) |
|---|
| 490 | self._view.buttonBox.setEnabled(True) |
|---|
| 491 | |
|---|
| 492 | def __shootingWaiting(self, wait): |
|---|
| 493 | Logger().trace("ShootController.__shootingRepeat()") |
|---|
| 494 | sequenceMessage = _("Waiting") + " %s" % sToHmsAsStr(wait) |
|---|
| 495 | self._view.sequenceLabel.setText(sequenceMessage) |
|---|
| 496 | |
|---|
| 497 | def __shootingProgress(self, shootingProgress=None, totalProgress=None): |
|---|
| 498 | Logger().trace("ShootController.__shootingProgress()") |
|---|
| 499 | if shootingProgress is not None: |
|---|
| 500 | self._view.shootingProgressBar.setValue(int(round(shootingProgress * 100))) |
|---|
| 501 | if totalProgress is not None: |
|---|
| 502 | self._view.totalProgressBar.setValue(int(round(totalProgress * 100))) |
|---|
| 503 | |
|---|
| 504 | def __shootingRepeat(self, repeat): |
|---|
| 505 | Logger().trace("ShootController.__shootingRepeat()") |
|---|
| 506 | self.__shootingScene.clear() |
|---|
| 507 | if self._model.timerRepeatEnable: |
|---|
| 508 | self._view.repeatLabel.setText("%d/%d" % (repeat, self._model.timerRepeat)) |
|---|
| 509 | |
|---|
| 510 | def __shootingUpdate(self, index, yaw, pitch, state=None, next=False): |
|---|
| 511 | Logger().trace("ShootController.__shootingUpdate()") |
|---|
| 512 | |
|---|
| 513 | # Update text area |
|---|
| 514 | if isinstance(index, tuple): |
|---|
| 515 | index, yawIndex, pitchIndex = index |
|---|
| 516 | self._view.yawCurrentIndexLabel.setText("%d/%d" % (yawIndex, self._model.mosaic.yawNbPicts)) |
|---|
| 517 | self._view.yawNextIndexLabel.setText("%d/%d" % (yawIndex, self._model.mosaic.yawNbPicts)) |
|---|
| 518 | self._view.pitchCurrentIndexLabel.setText("%d/%d" % (pitchIndex, self._model.mosaic.pitchNbPicts)) |
|---|
| 519 | self._view.pitchNextIndexLabel.setText("%d/%d" % (pitchIndex, self._model.mosaic.pitchNbPicts)) |
|---|
| 520 | else: |
|---|
| 521 | self._view.yawCurrentIndexLabel.setText("%.1f" % yaw) |
|---|
| 522 | self._view.yawNextIndexLabel.setText("%.1f" % yaw) |
|---|
| 523 | self._view.pitchCurrentIndexLabel.setText("%.1f" % pitch) |
|---|
| 524 | self._view.pitchNextIndexLabel.setText("%.1f" % pitch) |
|---|
| 525 | self._view.currentIndexLabel.setText("%d/%d" % (index, self._model.scan.totalNbPicts)) |
|---|
| 526 | self._view.nextIndexLabel.setText("%d/%d" % (index, self._model.scan.totalNbPicts)) |
|---|
| 527 | |
|---|
| 528 | # Update graphical area |
|---|
| 529 | if state is not None: |
|---|
| 530 | self.__shootingScene.setPictureState(index, state) |
|---|
| 531 | if next is True: |
|---|
| 532 | self.__shootingScene.selectNextPicture(index) |
|---|
| 533 | elif next is False: |
|---|
| 534 | self.__shootingScene.selectNextPicture(index + 1) |
|---|
| 535 | |
|---|
| 536 | def __shootingSequence(self, sequence, bracket=None): |
|---|
| 537 | Logger().trace("ShootController.__shootingSequence()") |
|---|
| 538 | if sequence == 'moving': |
|---|
| 539 | self._view.sequenceLabel.setText(_("Moving")) |
|---|
| 540 | elif sequence == 'stabilization': |
|---|
| 541 | self._view.sequenceLabel.setText(_("Stabilization")) |
|---|
| 542 | elif sequence == 'mirror': |
|---|
| 543 | self._view.sequenceLabel.setText(_("Mirror lockup")) |
|---|
| 544 | elif sequence == 'shutter': |
|---|
| 545 | totalNbPicts = self._model.camera.bracketingNbPicts |
|---|
| 546 | self._view.sequenceLabel.setText(_("Shutter - Picture") + " %d/%d" % (bracket, totalNbPicts)) |
|---|
| 547 | |
|---|
| 548 | def __refreshPos(self, yaw, pitch): |
|---|
| 549 | """ Refresh position according to new pos. |
|---|
| 550 | |
|---|
| 551 | @param yaw: yaw axis value |
|---|
| 552 | @type yaw: float |
|---|
| 553 | |
|---|
| 554 | @param pitch: pitch axix value |
|---|
| 555 | @type pitch: float |
|---|
| 556 | """ |
|---|
| 557 | #Logger().trace("ShootController.__refreshPos()") |
|---|
| 558 | self.__shootingScene.setHeadPosition(yaw, pitch) |
|---|
| 559 | |
|---|
| 560 | # Helpers |
|---|
| 561 | def __refreshNextPosition(self): |
|---|
| 562 | index, (yaw, pitch) = self._model.scan.getCurrentPosition() |
|---|
| 563 | |
|---|
| 564 | # Update text area |
|---|
| 565 | if isinstance(index, tuple): |
|---|
| 566 | index, yawIndex, pitchIndex = index |
|---|
| 567 | self._view.yawNextIndexLabel.setText("%d/%d" % (yawIndex, self._model.mosaic.yawNbPicts)) |
|---|
| 568 | self._view.pitchNextIndexLabel.setText("%d/%d" % (pitchIndex, self._model.mosaic.pitchNbPicts)) |
|---|
| 569 | else: |
|---|
| 570 | self._view.yawNextIndexLabel.setText("%.1f" % yaw) |
|---|
| 571 | self._view.pitchNextIndexLabel.setText("%.1f" % pitch) |
|---|
| 572 | self._view.nextIndexLabel.setText("%d/%d" % (index, self._model.scan.totalNbPicts)) |
|---|
| 573 | |
|---|
| 574 | # Update graphical area |
|---|
| 575 | self.__shootingScene.selectNextPicture(index) |
|---|
| 576 | |
|---|
| 577 | def __rewindShootingPosition(self): |
|---|
| 578 | """ |
|---|
| 579 | """ |
|---|
| 580 | Logger().debug("ShootController.__rewindShootingPosition(): old index=%d" % self._model.scan.index) |
|---|
| 581 | try: |
|---|
| 582 | self._model.scan.index -= 1 |
|---|
| 583 | self.__refreshNextPosition() |
|---|
| 584 | self._model.forceNewPosition() |
|---|
| 585 | Logger().debug("ShootController.__rewindShootingPosition(): new index=%d" % self._model.scan.index) |
|---|
| 586 | except IndexError: |
|---|
| 587 | Logger().exception("ShootController.__rewindShootingPosition()", debug=True) |
|---|
| 588 | |
|---|
| 589 | def __forwardShootingPosition(self): |
|---|
| 590 | """ |
|---|
| 591 | """ |
|---|
| 592 | Logger().debug("ShootController.__forwardShootingPosition(): old index=%d" % self._model.scan.index) |
|---|
| 593 | try: |
|---|
| 594 | self._model.scan.index += 1 |
|---|
| 595 | self.__refreshNextPosition() |
|---|
| 596 | self._model.forceNewPosition() |
|---|
| 597 | Logger().debug("ShootController.__forwardShootingPosition(): new index=%d" % self._model.scan.index) |
|---|
| 598 | except IndexError: |
|---|
| 599 | Logger().exception("ShootController.__forwardShootingPosition()", debug=True) |
|---|
| 600 | |
|---|
| 601 | def __startShooting(self): |
|---|
| 602 | |
|---|
| 603 | # Join previous thread, if any |
|---|
| 604 | if self.__thread is not None: |
|---|
| 605 | self.__thread.wait() |
|---|
| 606 | |
|---|
| 607 | # Start new shooting thread |
|---|
| 608 | self.__thread = ShootingThread(self._model) |
|---|
| 609 | self.__thread.start() |
|---|
| 610 | |
|---|
| 611 | def __pauseShooting(self): |
|---|
| 612 | self._model.pause() |
|---|
| 613 | self._view.pauseResumePushButton.setEnabled(False) |
|---|
| 614 | |
|---|
| 615 | def __resumeShooting(self): |
|---|
| 616 | self._model.resume() |
|---|
| 617 | |
|---|
| 618 | def __stopShooting(self): |
|---|
| 619 | self._model.stop() |
|---|
| 620 | |
|---|
| 621 | # Interface |
|---|
| 622 | def shutdown(self): |
|---|
| 623 | super(ShootController, self).shutdown() |
|---|
| 624 | if self.__thread is not None: |
|---|
| 625 | self.__thread.wait() |
|---|
| 626 | |
|---|
| 627 | def refreshView(self): |
|---|
| 628 | dataFlag = ConfigManager().getBoolean('Preferences', 'DATA_FILE_ENABLE') |
|---|
| 629 | if dataFlag: |
|---|
| 630 | self._view.dataPushButton.setIcon(QtGui.QIcon(":/icons/button_ok.png")) |
|---|
| 631 | else: |
|---|
| 632 | self._view.dataPushButton.setIcon(QtGui.QIcon(":/icons/button_cancel.png")) |
|---|
| 633 | |
|---|
| 634 | timerFlag = self._model.timerAfterEnable or self._model.timerRepeatEnable |
|---|
| 635 | if timerFlag: |
|---|
| 636 | self._view.timerPushButton.setIcon(QtGui.QIcon(":/icons/button_ok.png")) |
|---|
| 637 | else: |
|---|
| 638 | self._view.timerPushButton.setIcon(QtGui.QIcon(":/icons/button_cancel.png")) |
|---|
| 639 | |
|---|
| 640 | |
|---|
| 641 | class ShootingThread(QtCore.QThread): |
|---|
| 642 | """ Special thread starting shooting. |
|---|
| 643 | """ |
|---|
| 644 | def __init__(self, model, parent=None): |
|---|
| 645 | """ Init the shooting thread. |
|---|
| 646 | """ |
|---|
| 647 | QtCore.QThread.__init__(self, parent) |
|---|
| 648 | self.__model = model |
|---|
| 649 | |
|---|
| 650 | def run(self): |
|---|
| 651 | threading.currentThread().setName("Shooting") |
|---|
| 652 | self.__model.start() |
|---|